Introducing the Tumeken’s Warden, The Warden will use a primary melee attack and a secondary medic attack. This is a magic only boss meaning you can only use magic weapons to kill it.
The Warden will introduce the Heredit (or) items, a nice update to the recent Heredit Items. Heredit (or) will come with an increased damage bonus over the current set with the same damage reduction %.
We will follow on from the previous update with the Warden having his very own instance with lowered hit-points.
Along with the new boss, there will be more Achievements & Collection logs.
We will also be introducing a limited box to the store only, providing a limited quantity, so grab yours while you can.
Along with the Warden, we will be releasing Araxxor, located in the spider cave.
Players will need to use a CRUSH weapon when killing Araxxor.
Araxxor will be a SOLO instanced boss with 90k Hp and low defenses. The main aim will be to avoid Araxxor’s special attacks & the little Araxytes.
The most beneficial item to use when killing Araxxor will be the new items that are dropped and can be made.
Here is a complete run-down of the Arraxor boss fight:
The Halberd can be made by using the 3 components on each other + 10b Nomad.
The New Weapon Noxious Halberd (Best in slot weapon to kill Araxxor even faster!)
the special of the Noxious halberd grants temporary immunity to being venomed or poisoned while clearing any health status effect.
The halberd also offers 900 base strength with a tick speed of 4 & AOE Abilities!
The amulet can be made by using the Fang on a Torture (or) amulet.
Starting Phase
Araxxor begins with full health.
Default Attack: Araxxor starts with magic attacks. It performs these attacks until specific conditions trigger special attacks or egg hatching.
Magic Attack:
Combat Type: Magic
Projectile: Launches a magic projectile towards the player.
Max Hit: 30
Frequency: Every 6 ticks.
Effect: Reduces player’s prayer by a fraction of their current level.
Attack Count
Araxxor has an internal attack count variable that increments with each magic attack.
Every 3rd attack, an egg hatches.
Every 6th attack, a special attack is performed.
Egg Hatching
Eggs are pre-defined in the EGG_POSITIONS map and correspond to different egg types: Acidic, Mirror back, and Ruptura after every 3rd attack:
First Egg Hatching: The first egg that hatches defines the special attacks Araxxor will use.
The hatch logic is:
If an egg is available in the instance, it hatches.
The egg is replaced by the corresponding NPC type (Acidic, Mirror back, or Ruptura).
The first hatched egg type is tracked and determines which special attacks will be used.
Egg Types:
Acidic Egg → Acidic Araxyte:
Hatch Behavior: Acidic Araxyte spawns and scatters acid pools around itself when killed.
Special Attack: Acid Missile.
Mirrorback Egg → Mirrorback Araxyte:
Hatch Behavior: Mirror back Araxytes reflect damage back to the player when attacked.
Special Attack: Acid Splatter.
Ruptura Egg → Ruptura Araxyte:
Hatch Behavior: Ruptura Araxyte moves toward the player and explodes when at melee range.
Special Attack: Acid Drip.
Special Attacks (Triggered every 6th attack)
The type of special attack depends on the first egg hatched. The special attacks also leave acid pools on the ground that deal venom damage.
Acid Missile (If Acidic Egg hatched first):
Mechanics:
Araxxor fires a projectile (acid missile) at a target player. The missile has a 3×3 area of effect, and being in its trajectory inflicts venom damage and leaves acid pools on the ground.
Secondary Effect: The missile can hit walls and “splash” acid pools in a larger area.
Acid Splatter (If Mirror back Egg hatched first):
Mechanics: Araxxor launches venom blobs in a wide arc around the player, leaving acid pools in their path.
Venom Damage: These venom blobs hit for lower venom damage but still leave dangerous acid pools.
Acid Drip (If Ruptura Egg hatched first):
Mechanics: Araxxor targets a player, causing acid pools to form beneath them for 6 ticks, following their movements.
Venom Damage: If the player stands still, they accumulate venom damage from standing on the pools.
Enrage Phase (Triggered at 25% Health)
When Araxxor reaches 25% health, it enters an Enrage Phase:
Defense Buff: Gains +35 to its defense level.
Magic Buff: Gains +28 to its magic level.
Ranged Buff: Gains +31 to its ranged level.
Attack Speed: Reduced to 4 ticks per attack (faster attack rate).
New Attack: Melee attack replaced with a cleave attack.
Cleave Attack (During Enrage Phase)
Combat Type: Melee
Area of Effect:
If the player is directly underneath Araxxor, the cleave will hit a 3×3 area around the boss, dealing heavy melee damage.
If the player is in range, it cleaves in a 1×3 line in the direction of the player.
Venom Damage: Each cleave leaves acid pools behind. Standing in the acid pools deals venom damage.
Acid Pools (Spawned during Specials and Cleave)
Duration: Acid pools last for 100 ticks.
Damage: Standing in an acid pool inflicts venom damage, starting at 4 damage and increasing the longer the player remains on the pool.
Pool Handling: Araxxor can spawn multiple pools, and the pools are tracked. They deal damage to players standing on them for their entire duration.
Araxyte NPCs (Post-Hatch)
After eggs hatch, Araxytes behave according to their type:
Acidic Araxyte:
When killed, it scatters acid pools in the area.
Attacks with ranged, dealing up to 15 damage.
Mirrorback Araxyte:
Reflects 12.5% of damage back to the player.
The player can avoid reflected damage using ranged/magic from a distance.
Ruptura Araxyte:
Moves toward the player and explodes when close, dealing damage proportional to its remaining health.
Explosions can also damage Araxxor or other Araxytes.
Mechanics Summary
Araxxor starts by using magic attacks. These continue until the attack count reaches 3 or 6.
Every 3rd attack hatches an egg, replacing it with an Araxyte.
Every 6th attack performs a special attack (determined by the first egg hatched).
At 25% health, Araxxor enters the Enrage Phase, using cleave attacks and summoning more acid pools.
Acid pools last for 100 ticks and deal increasing venom damage.
Araxytes hatched from eggs follow their specific combat behaviors.
With this setup, the Araxxor fight should be a mix of strategic special attacks, egg hatching mechanics, and a progressively more dangerous enrage phase with faster attacks and area-of-effect cleaves.
We hope the lengths of this boss with the mechanics will be worth it when you see the rewards that can be obtained.
Finally introducing the Wandering Merchant (Mini Prophet)
The wandering merchant will appear every hour in a random location around Kyros. When the wandering merchant spawns, players will be notified with a message inside the chat box. Once this message pops up, players will have a limited time to find mini prophet to access his store.
The currency for the wandering merchant’s store will be “Prophet’s Pillow Feather”
Players can obtain the feathers from killing “Iron Fifty Cent”.
Iron Fifty Cent is a new global boss with a drop table evolved around the wandering merchant. Players will be able to spawn this global with ingame activity similar to how Groot works.
Iron Fifty Cent will also come with a collection log and achievements.
Here is a complete list of the possible locations the wandering merchant can spawn in:
Varrock Locations:
Near Varrock General Store
Near Varrock Range Shop
In the center of Varrock
Near Zaff’s staff shop in Varrock
Falador Locations:
In the center of Falador
Near the bar in Falador
Near the Shield Store in Falador
Near the Barber Shop in Falador
Near the General Store in Falador
In the Falador Garden
Draynor Locations:
In the Draynor Market
Near Draynor Bank
Near the Willow Trees in Draynor
Near the Wise Old Man’s house in Draynor
Edgeville Locations:
Near the shops in Edgeville
Near Edgeville Bank
Near the fishing spots in Edgeville
Near the mining area in Edgeville
Canifis Locations:
Near the bar in Canifis
Near Canifis Bank
In the center of Canifis
Lumbridge Locations:
In the Lumbridge Castle kitchen
Outside Lumbridge Castle
Near the altar in Lumbridge
In the Lumbridge Graveyard
In the center of Lumbridge
Ardougne Locations:
In the Ardougne Market
Near Ardougne Bank
Near the Clothes Shop in Ardougne
Brimhaven Locations:
Near the pub in Brimhaven
Near the Bamboo Shop in Brimhaven
Yanille Locations:
Near Yanille Bank
Near the Nightmare Zone in Yanille
Near the wheat field in Yanille
Al Kharid Locations:
In the Al Kharid Courtyard
Near the Tanner in Al Kharid
Shilo Village Locations:
Near Shilo Village Bank
Near the Furnace in Shilo Village
Near the General Store in Shilo Village
Taverly Locations:
Near the fountain in Taverly
Near the Herb Store in Taverly
WE HAVE MADE SOME KEY CHANGED TO INSTANCES:
ONLY ALLOWING A MAXIMUM OF 4 PLAYERS PER INSTANCE.
FOR EACH PLAYER THAT ENTERS AN INSTANCE, THE BOSSES HP WILL RAISE BY 25%
YOU WILL NO LONGER BE ABLE TO JOIN AN EXISTING INSTANCE IF THE BOSS IS BELOW 80% HP
Key changes made this update:
We have extended the loot table view:
Quick spin on mystery boxes will now open 10k at a time. (this may cause the player some temporary lag while the server processes the amount of boxes).
We have made some back end changes to the amount of achievements we can have allowing room for expansion. (overhaul coming soon)
We have reworked the Falador Party Room for future events.
We have implemented the Dig Event you are all very familiar with.
We have made changes to Castle Wars map allowing players to run it smoother.
We have made a few small tweaks to Nomad’s burn prices.
Weekly voting rewards will be handled through discord tickets while we perfect the system so it’s fully automated.
Bug Fixes:
Added hill giant drop table to premium slayer cave.
Added lvl requirements to some higher tier items that were missing.
QOL Changes:
We have made more changes to the Mini Boxes so there not just flooding scrap paper and making them more beneficial to open.
Removed the announcement from wheel of fortune.
Renamed BIS shop to Premium Shop. Command has changed from ::bis to ::premium.
Made Groot great again, will leave the drop table as a surprise.
Javelin Colossus & Manticore will now respawn in instance and have the drop rates lowered.
Baba has had his drop rates lowered a bit.
Chaotic death spawn has had his combat stats amended allowing for easier kills.